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 The Opposition

 

About sixty years ago (!) I saw a film which featured those amazing basketball players, The Harlem Globetrotters. In one scene, a young man who was desperate to get into the team waited for the team’s coach to return to his hotel and then demonstrated his skills by repeatedly dribbling past him in the narrow hallway.

That’s what you, as White (with the move), should be able to do in the diagram on the right. Force yourself to either the top right or top left corner, with Black trying his best to stop you.. …….and what if it’s Black’s move?

OK, so that’s a pretty simple illustration of something called ‘The Opposition’. Just as two magnets repel when like poles face each other, so there is a force between two kings which oppose one another on the same line (file, rank or diagonal) such that the side with the move cannot move towards the other king but has to yield ground. It’s the king without the move which is said to have the opposition.
 
In the diagram, White can attain the opposition by sidestepping along the second rank and Black must either move to one side and leave room for White to move forward on the other wing or else retreat and allow White to advance up the middle. It’s also clear to see that, if it were Black to move, White could make no progress as long as Black won the opposition by moving directly in his path.
Less obviously, the opposition exists when the kings are further apart (The Distant Opposition) and, especially in king and pawn endings, it’s crucially important to win the opposition so as to either prevent your opponent from queening his pawn or to force your own through.

Basic 
  Opposition test

We’ve all been on both sides of this situation a few times!
If it’s Black to play, can the pawn be forced through?

Stop that pawn!

The surprising answer is that, with Black having no other pieces or pawns on the board with which to lose a tempo, if White plays correctly in this position, the result will be a draw.
We can’t cover all the possible moves which could be played but Black will try to march his king up the board ahead of his pawn, force the White king to one side and watch the pawn stroll between them to the queening square. He’ll fail in this, however, if White wins the
distant opposition and maintains it as Black approaches. White does this by moving to keep an odd number of squares between the two kings (on the same file) with Black then to move.
An example might help to make sense of that:-
Black plays …..
Kd6
(with a view to Ke5 and Ke4).
White plays
Kd2
(odd number of squares; same file).
White keeps his eye on the ball, which is the Black king not the pawn. As the Black king marches forward, …..
Ke5, so the White king moves to meet him, Ke3
, and maintains the odd number of squares between them.
(Now they’re in
direct opposition
.)
Then it might go; ……
Kf5, Kf3 Ke5, Ke3 Kd5, Kd3 e5,

(Black hopes that the pawn will have better luck!)
After
e5 White must not play either Kd2 or Ke2, for then Blackwould seize the opposition (and the game) with Kd4 or Ke4.
So White plays
Ke3 and, after Black’s e4, Ke2……. and, if Black persists, a draw might just be agreed after ….Kd4, Kd2 e3+, Ke2 Ke4, Ke1 Kd3, Kd1 e2+, Ke1 Ke3 …… because it’s stalemate.

Of course, in the stalemate position the defending King is standing directly in front of the attacking pawn but note that, if that could have been accomplished further up the board, it would have been a draw that much sooner.
In the position above, play through what happens if the White King is 3 squares further forward on e5.
No matter whose move it is, it’s a draw.
But what if the Black King gets to e5 first? Whose game is it then?
As ever, it depends upon who has the move and can seize the opposition. If White has the move, White draws with e3; if not, Black wins with …..e4 when White must yield ground and very soon allow the pawn through.

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